![]() ![]() Unlike the games before it, X6's story was something a bit more fresh and original. One common complaint about X6 is it's story. To me, X6 is better in nearly every aspect. I fail to see why it's X6 getting all the hate and not X5. I find it to be easily one of the most fun games in the series. The flaws with X6 really don't stop me from enjoying the game. I don't really like this game still, the level design REALLY bugs me.Īlso, Infinity Mijiniu. If you haven't played them, you shouldn't have a significant opinion, especially if your basing off of something that has nothing to do with the series in the first place.īeen playing some MMX6 (with the Ultimate Armor enabled). In bold are why your opinions have no merit in this thread. I also dislike the fact that they put X between 2D and 3D, it makes no sense. X8: The plot of the "replaced villain" has been done before (and after), besides, the Mavericks sucked in terms of design. Also, Code Crush is my favorite video game music with vocals. The Mavericks weren't bad and Sigma looked normal. X7: Axl is my favorite Maverick Hunter: I love the idea of the Copy Shot. X6: Gate sucked, the Nightmare virus was too similar to the T-Veronica virus from Resident Evil and the plot was. The Mavericks weren't as bad looking as X2, they were as good as X1, X3 and X4. X5: An interesting character (Alia) and many boring ones appeared (Signas, Lifesavers.). A great opening song that comes with the Japanese version. ![]() X4: Interesting plot and characters (such as Iris, Colonel and General). Technically, Blizzard Buffalo was the "better looking" Maverick for me. X3: Megaman 4 all over again! Except for that Doppler City. X2: Want my opinion? The Mavericks sucked in terms of appearance, none of them made their entrance into M.U.G.E.N. ![]() The Mavericks design was, however, pretty good. X1: cliché, both characters and plots are cliché with too much references (such as X origins being SO obvious, Zero's origins being really REALLY cliché, Sigma's symbol referencing Wily, Sigma trying to take over the world.). It's been awhile but I'll try my best to list the differences.- Quote from: "Extremmefan" -Never played any of them (except, somehow because of M.U.G.E.N, Mega Man X1 first stage) so I'll comment on : (for reference I'm using the ikemen default keybinds: ASD for punches, ZXC for kicks) We took Ayumu Sekijo's Nineball Seraph and added some new features, attacks, balance patches and completed & implemented attacks which were unfinished in his files.īelow is the original (his site is down and the character is now only accessible via Mugen Archive) This was a joint project between me & TheFclass97 ( ). ![]()
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